#pragma once

#include <D3D11.h>
#include "../D3DX/D3DXDevice.h"

class D3DXDevice;

class ADERenderer
{
public:
	ADERenderer();
	~ADERenderer();
	
	HRESULT CreateRenderTargetView();
	void	SetVIewPort( HWND hWnd );
	void	Render();

	void	SetDevice( D3DXDevice* pDevice )	{	m_pDevice = pDevice;	}
	
	D3DXDevice*				m_pDevice;
	ID3D11RenderTargetView*	m_pRenderTargetView;
};